Got Next: Basketball

A basketball life, one season at a time.

Start as a high school prospect and play your way through college, draft night, the trade deadline and Game 7 — or run a franchise, or coach a program. Free in your browser.

The trailer · real in-game footage, 1:13

No download and no account needed to start. Works on phone and desktop.

Three ways to play

Three separate games sharing one simulation. Keep saves in all of them and switch whenever you like.

A season, screen by screen

Real rosters or a fictional league, real-era seasons or your own — the schedule, standings, playoffs and the draft play out around you.

A live possession on the 3D court, the scoreboard hanging over the arena
Play every possession
A half-court set at the rim on the 3D court
Run your sets in the half court

Guides

Written by the developer. Start with Getting Started; the rest is there when you need it.

Which guide do you actually need?

There is a lot written here, so here is the honest routing. If you have never opened the game, read Getting Started and nothing else - it covers creating a player, the difference between playing and simming a game, how saves work, and the four mistakes almost everybody makes in their first season.

If you already know which life you want, go straight to that mode's guide. Career mode is the one player, one life campaign, and it is the deepest of the three. GM mode is the front office - owner mandates, the trade value model, the cap, and a draft where nobody sees true ratings. Coach mode is college basketball, which means recruiting, prestige, and the transfer portal.

Two guides cut across all three modes. Builds and positions explains why archetype caps matter more than the numbers on the create screen, and includes three example builds that work. Training and progression covers the four separate channels a player improves through, which is worth reading the moment your career plateaus. The draft explains scouting bands, draft stock, and why your landing spot matters more than your pick number.

The one thing to understand first

Almost every system in this game runs on the same idea: you are evaluated on what you are best at, not on your average. Rotations, draft stock, recruiting interest, and owner patience all work that way. It is why a specialist beats a generalist, why an honest rebuild beats a mediocre playoff push, and why a program that wins with nobodies eventually gets to recruit somebodies.

If a decision in the game feels unclear, ask which specific thing it makes you better at. That is usually the answer.

Your first game is two minutes away.

No download, no account, no catch.