MY HOOP LEGACY
Game guide

Every career in this game is a story about improvement, so it's worth understanding exactly where improvement comes from. There are four separate channels, they don't overlap, and most players only ever use one of them.

Channel one: Training Points

Training Points are the day-to-day currency. You earn them from games - efficiency and role production more than raw counting stats - and from hitting goals your coach sets. You spend them directly on attributes, bounded by your archetype and physical caps.

This is the channel everybody finds immediately, and it's the one with the hardest ceiling. Once your signature skills are at their caps, extra points buy less and less, which is when careers plateau and people assume the game has stopped rewarding them.

Channel two: badges

Badges are earned by doing, not bought. Attack the rim consistently and you develop finishing badges; guard the ball and take charges and the defensive ones come. They fire situationally, so a badge is worth more than the equivalent points in a raw attribute in the moments it applies.

This is why how you play matters separately from what you spend. Two players with the identical attribute sheet, one who settled for jumpers and one who drove, end up with different badges and genuinely different value.

Channel three: summer workouts

The offseason gives you a summer training block, and the focus you pick there is the channel that decides your next-season improvement. It's separate from Training Points and it's gated by your current attributes, so you can't pick a focus you have no business attempting.

Skipping the summer or picking a focus at random is the most expensive mistake in the offseason, because unlike Training Points you cannot bank it and spend it later. The year is simply gone.

Channel four: mentors

Mentors are how you move a wall. Veterans and retired legends reach out based on your position and era, and taking one on starts a real arc: an audition, a lane you choose, a run of sessions, then an exam.

Crucially, mentors raise caps and grant moves. They do not hand you raw attribute points. That makes them the only way to get past a ceiling your archetype set on the create screen, and the reason a mid-career plateau is a prompt rather than an ending.

Potential, and the ceiling you can't see

Every player, you included, has a potential the game shows you and a realized ceiling it doesn't. Two prospects with the same visible potential do not necessarily get there, and that gap is deliberate - it's what makes scouting and development decisions real rather than arithmetic.

For AI players this is why the draft is genuinely uncertain, and why a team can develop a prospect correctly and still not get the player they hoped for.

How aging works

Decline is per-skill, not a single number sliding down. Explosiveness and speed go first and go hardest. Shooting, passing, and basketball IQ hold on far longer, and some of them keep improving into your thirties.

That has a real consequence for how you build. An athleticism-first player has a shorter peak and a steeper cliff. A craft-first player is worse at 22 and still useful at 35. Neither is wrong, but you should know which career you signed up for when you pick the frame.

A practical progression plan

  1. Years one to three. Everything into your two signature skills. Play the style that earns the badges you want. Take the first mentor who offers.
  2. Years four to eight. Your peak. Add the skill that keeps you on the floor in close games, and use summers on whatever your role has exposed as a weakness.
  3. Years nine and beyond. Shift into craft - shooting, IQ, passing - because that's what ages well, and let the athletic numbers go rather than fighting them.
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